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Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles
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Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles

Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles

Uncommon
null/null
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
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Original: $0.03

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Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles

$0.03

$0.01

Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles

Uncommon
null/null
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

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Description

Uncommon
null/null
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Wingnut, Bat on the Belfry (TMT-110) - Teenage Mutant Ninja Turtles | Ralphie's Funhouse