Terra, Magical Adept // Esper Terra (FIN-511) - FINAL FANTASY: (enchantment, Extended Art)
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Trance —
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
Flying
Original: $3.45
-65%$3.45
$1.21Terra, Magical Adept // Esper Terra (FIN-511) - FINAL FANTASY: (enchantment, Extended Art)
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Trance —
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
Flying
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Description
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Trance —
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
Flying























