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Summon: Esper Ramuh (FIN-367) - FINAL FANTASY: (enchantment) (Borderless) Foil
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Summon: Esper Ramuh (FIN-367) - FINAL FANTASY: (enchantment) (Borderless) Foil

Summon: Esper Ramuh (FIN-367) - FINAL FANTASY: (enchantment) (Borderless) Foil

Enchantment Creature — Saga Wizard
Uncommon
Hagiya Kaoru
3/3
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
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From $0.04

Original: $0.11

-64%
Summon: Esper Ramuh (FIN-367) - FINAL FANTASY: (enchantment) (Borderless) Foil

$0.11

$0.04

Summon: Esper Ramuh (FIN-367) - FINAL FANTASY: (enchantment) (Borderless) Foil

Enchantment Creature — Saga Wizard
Uncommon
Hagiya Kaoru
3/3
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.

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Description

Enchantment Creature — Saga Wizard
Uncommon
Hagiya Kaoru
3/3
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.